AI Insights · Timothy · January 2023
Top 5 Dragon Games Performance in Brazil - Q4 2022
An overview of the performance of the top 5 dragon games in Brazil during Q4 2022, including metrics on downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 dragon games in Brazil showed varied performance across downloads, revenue, and active users. Here’s a detailed look at the trends for each game.
Dragon City - Breed & Battle! from Socialpoint saw a significant increase in weekly revenue, peaking at around $30.6K in mid-November. The game's weekly downloads fluctuated, reaching a high of approximately 51K at the start of the quarter and ending around 44.3K. Active users showed a general upward trend, peaking at nearly 899K in late November and ending the quarter at about 844.5K.
Dragon Mania Legends by Gameloft experienced a notable spike in weekly revenue in early December, reaching about $5.3K. Downloads fluctuated, starting at around 30.4K and dropping to about 20.5K by the end of the quarter. Active users saw a slight decline from approximately 188.4K at the beginning to around 161.5K at the end of December.
School of Dragons from Knowledge Adventure showed steady revenue with minor fluctuations, peaking at around $1.1K in mid-December. Downloads saw a significant increase towards the end of the quarter, rising from about 23.5K in late September to nearly 24K in the last week of December. Active users also rose, starting at approximately 122.9K and ending the quarter at about 123K.
Dragon Storm Fantasy by Goat Co. Ltd had a varied revenue trend, peaking at around $8.9K in mid-October. Downloads showed a sharp decline towards the end of the quarter, from about 17.1K in early October to roughly 3.4K in the last week of December. Active users peaked at approximately 89.2K in late November but dropped to around 74.5K by the end of the quarter.
Drag'n'Boom from Ankama had minimal revenue, with the highest being around $11 in mid-October. Downloads remained relatively stable, varying between approximately 7K and 9.3K throughout the quarter. Active users showed minor fluctuations, ending the quarter at about 15.4K.
For more detailed insights and additional data, visit Sensor Tower.